![]() ![]() It could do with more options but what we have right now does the job, obscures vision about as much as you'd want, and runs fast enough for it ok to be forced and stop people 'cheating' by turning it off. Peterchen: it looks fine from behind, sure it doesn't look great from side on but any better looking solutions will probably be more demanding. But because of some aspects of the implementation and the discovery of the super grippy wet tyres bug we've shelved it. I wrote a program for our league use that randomised weather within set parameters. And because of the speedy transitions the inters are a waste of time anyway. With no aquaplaning intermediates and wets are faked because there's no clearance of water to worry about. Unfortunately recently, and possibly still, the transition is broken and wet tyres can get super grippy on a damp track. Because the blocks moving around and overheating isn't modeled, as far as I know, so this gives you wets that work in the wet while being too slippery in the dry. To get some sort of balance between slicks and wets across dry and wet conditions, wet tyres usually gain grip when the track is wet. Missing WetGrooveEffects, as mentioned above, so there's no reason to drive a wet line. Installation: Move all files in the rFactor folder into your rFactor installation folder and allow overwrite. Don't believe wet tarmac offers any tyre cooling. rFactor 2 players looking to preview the latest round of updates and fixes for the title can now opt into a new Release Candidate build in Steam. 0.00 star(s) 0 ratings Downloads 127 File size 42.3 MB Updated Nov 4, 2023. Paragraph Pioneer Calder Park for rFactor. 0.00 star(s) 0 ratings Downloads 198 File size 364.5 MB Updated Nov 4, 2023. Wet tarmac, like grass, offers less grip but still heats and tears your tyres up. Julys rFactor 2 Release Candidate build is now available via Steam, and brings notable updates to track surfaces, track limits, and electronic systems in vehicles. Every track from the 1978 season, all updated to the RFE weather plugin. If it stops raining, 2 laps later you need slicks. Track gets wet too quickly with light rain (supposed to be 3 levels of intensity, but almost always you'll see 1), 2 normal laps after rain starts you need wets. does GTR2 simulate a dynamic racing surface drying out after rainfall ends? If so, how? Or does it immediately dry up the moment the rain stops? Would love to learn more about this.Click to expand.Depends on the mod of course. As far as I could tell, my new slick tyres behaved like normal slick tyres on a dry surface. As they should, on a dry track! So I pitted in and got dry tyres like everyone else and carried on until the end. I decided to stay out at first, because it was a sprint race, and I noticed on the LCD that my (wet) tyres were heating up like crazy. I was momentarily confused, then realized this must be for dry tyres. Then I noticed some AI cars were immediately pitting in. ![]() However, for a lap or so it seemed that there was still rain on the track in some places, because I could see AI cars' tire tracks on the track in front of me, but not everywhere e.g. The physics also seemed to abruptly change to a grippier feeling, although I can't say for sure. Was really abrupt, caught me off guard, but hey, it's fine. Wipers disappeared, as you would expect, because the rain texture on the windscreen was gone. Then the rain suddenly stopped, two laps in. Anyway, it was pouring rain at the start. So I did, at Monza (although I usually have more diverse tastes than a "white bread" choice like that haha). I always leave the weather on changeable so that I sometimes get rain, and so the game gives varying surface and air temperatures that aren't always 20 degrees Celsius. Decided to hop in for a few minutes and do a quick race in GTR2 HQ Porsches the other day. ![]()
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